What is the genesis of your company's name and why the machine gun? On the other, your logo is a single-celled organism pointing an automatic weapon at my head. On the one hand, I never forget the URL for your website. You have a very unique company name and logo. I think that actually helps us, as we can bring much more of a consumer perspective to our applications, which are aimed at average users.Ĭontinue to read more of the interview > I think the iPod has really invigorated audio, which has been great for us, but it was never something we set out to conquer.Īs far as musical skills go, I'm quite good at Guitar Hero, does that count? Alex knows quite a bit about audio, but none of us are particularly musical, we just sort of fell into this. We've got a lot of audio code that can be re-used, and we've got a customer base that's interested in audio, so it's a nice little niche. We realized there was a new product there. Airfoil was created pretty much entirely because users said "Hey, can I use Audio Hijack Pro (or our now-retired Detour) to send audio to the AirPort Express?". We've gained some expertise in audio, and people come to us when they think of audio products. When they talked to us about editing, it led to Fission. When they talked to us about broadcasting, we created Nicecast. Users then came to us for other audio needs. When that took off, it lead to Audio Hijack Pro. So, we had a bit of audio background there, strictly because MP3 players were a cool thing to be working on around the turn of the millennium.Īfter that, we came up with Audio Hijack (from a plugin Alex made for MacAmp 2), and built Rogue Amoeba around it. These included MacAmp Lite X and MacAmp 2 (nee AMP Radio) at Subband Software, MacAmp at and GrayAmp at Digital Thought to go into too much detail. The three founders of Rogue Amoeba, myself, Quentin, and Alex, all worked on various MP3 players prior to Rogue Amoeba. This really happened by chance, it wasn't anything we chose to do consciously. The two applications to which you're referring are simple freebies that began life as fun little side projects, but our main focus is on audio. PK: It'd be fair to say we're focused on audio exclusively right now. Were you musicians or audio engineers in a former life? Why the focus on audio? IL: With the exception of two, all of your applications deal exclusively with audio. We recently had a chance to sit down with Paul Kafasis, the CEO of Rogue Amoeba, to discuss a range of issues including, well, development, the AppleTV, the Delicious Generation, and Windows software development. We here at Infinite Loop are big fans of the Mac developer community (both small and large).
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