![]() ![]() I’m still Human, though, and when I write, I give you the details in an understandable way (or try, at least) because I can understand how you can’t immediately figure out what the heck “use a CLS in conjunction with a CAG to supply PFAs, PRCs and PACs, so that you can BE with your ‘plex because coffee and milk (who knew. I try to tell you how the mechanics of a game work, and give you suggestions on how to use them, but the whole reason I tell you how they work is so you can actually use them to achieve a goal which is unique to you - perhaps building the largest spork production company in the galaxy, with an outstanding artistic quality to your sporks.īecause of my geekiness with games I like, I usually know the technical little tiny details about how this shipwreck works. My guides aren’t written in the format that you have to follow my words exactly or else, if you don’t, the Great Spaghetti Poobleblabber from Bruce Willis Prime will eat your crabblebonkins. Now, an important note: you do NOT have to follow my blabbering exactly, and I encourage you to be creative, and make your own decisions on what you want to build. It just bores the muffin pan out of me whenever I try to watch it, so no data about WTF is going on enters my brain.) Then you’ve come to the right geeky space-trader nut person running a gaming blog who doesn’t comprehend Downton Abby! ![]() So, you want to start out as a Humble Merchant, trading and building your way to galactic domination? Maybe you’re new to X3, and you’re as befuddles by all the abbreviations and menus as I am whenever I try to watch Downton Abby? (The point of the show eludes me. IF YOU CAME HERE FROM GOOGLE, I DO APOLOGIZE, BUT PLEASE CLICK DAT LINK FOR YOUR OWN GOOD! Regardless, welcome and enjoy the game.THIS ARTICLE IS OUTDATED, AND A NEW, CLEANED UP AND EXPANDED VERSION EXISTS HERE. They provide new players with a kind of narrative that helps to form a basis for gameplay. Personally, I enjoy reading the DiD (Dead-is-Dead) stories. If you do not have the perspective of a long-time player, sometimes it is difficult to impose this structure. In many ways, the game becomes what you want it to become. Since there are very few limits placed on the player, you have to impose your own structure. The hardest part of the X-games (for me) is identifying what you (the player) enjoys the most. You either find yourself as a industrial mogul or captaining large fleets-or in many cases both. The game slowly builds upon itself until you reach a kind of zenith. The core premise for either start is to earn enough credits to upgrade your ship\buy new ships. If you are more inclined to just want to antagonize other ships, then the Terran Defender start is better. If you find that you enjoy the trading portion of the game, try the Humble Merchant start. I think that just flying about can be very useful. In the long term, patience is important! In time the money will start flowing in and you'll see how truly Bad Azz this game is For your factories you'll find out that you'll need resources to produced, your product(meaning you'll need even more money). (Notice I said Mircro manage however) If you do that you can continue doing other things that are slightly more entertaining.Īlso, I recommend after you make your first 1mil, buy a factory or two and have about two freighters assign to them. Then you can mircro manage them.rather than you wasting your time making trade runs, let the cpu run around the x universe looking for the best deal for you. But becareful with those.It might say easy or very easy or even trivial.but in the x-universe things tend, not to go the way you plan it, so be prepared to abort or wing it!!! Anyway after you get enough money buy a few freighters, with all the trade extension, and smart and sell software. I also did alot of patrols and assination mission. I think this one is the best for newbies.the money really don't come banging in, at the begining.but during the plot your giving quite a few free ships, that you can sell or fully upgrade to use on taxi missions, and astrieod scanning(you can really rack up money on those). Finally i gave one of the start points a chance. I found myself quiting and starting a new game over and over again. Like you guys i had a hard time starting off. ![]() But driving freighters have never been my stlye. Being a Humble Merchants is good for a quick cash flow. ![]()
0 Comments
Leave a Reply. |